![]() It has happily filled the Animal Crossing-shaped hole in my life, so it's disappointing that I can’t in good conscience recommend it for the full price it is now. Befriending the likes of Mickey, Elsa, and Stitch while watching your Island slowly transform from tangled monstrosity to a flourishing paradise is immensely satisfying. Underneath all the muck of pricing problems, however, that Disney magic still shines. Perhaps the developer has taken a few too many lessons from Uncle Scrooge. Disney theme parks may charge a pretty penny for entry tickets, but at least they won’t charge you to go on all of the attractions. The game was supposed to be free-to-play on release, originally, and you can very much tell, despite now charging a substantial upfront price. Between the price rise of the base game from Early Access, the steep cost of the DLC, and the egregious microtransactions, the amount you’d need to spend to get the full experience feels exorbitant. Scrooge McDuck sums up my sentiments on the game when he says, “The sun’s shining almost as brightly as my money!” Dreamlight Valley is a perfectly lovely game, but it’s marred by its obvious hunger for your cash. As an adult, I can happily justify to myself any irresponsible spending choices I make, but when you consider that a big portion of this game's audience will be children keen to play with their favourite Disney heroes, it takes on a sinister tone. Waiting to get enough free Moonstones for things like this can take ages, and there's no way you'll be able to keep up with everything available. It’s a steep ask for what amounts to not very much content, and effectively puts a paywall up in front of interacting with certain beloved characters. That will set you back £18, as you’ll need to grab the ‘Big Moonstone Pack’ of 5500 to get enough for it. That includes cool items like moving train sets or wings for your character, but also quests and premium seasonal event tasks.ĭream bundles include themed clothes, items and story quests, and cost 4000 Moonstones each. Still, that would be broadly fine, if it wasn't for the fact that all the good stuff is locked behind Moonstones. They're used to buy mostly cosmetic items-exactly the kind of thing you’d expect in a free-to-play game… even though this isn't one. Moonstones are paid for with real cash, though you do get free ones on a semi-regular basis in small amounts. But it's the game’s third currency, Moonstones, that starts to make it all feel grubby. ![]() Again, that’s perfectly fine if a little grindy. It can take some time to gather, largely through doing random tasks like gathering 10 apples or mining 6 Garnets. Next is Dreamlight, which is basically fancy magic crystals that you use to fuel spells that open up new biomes and worlds to visit. Your basic starcoins are fine-they’re your standard in-game cash equivalent that you can spend on furniture and the like, and make by selling stuff to Goofy. ![]()
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